Post by Eppy on Sept 19, 2016 1:46:57 GMT
Starter Card Decks
what your tamer could start out with
what your tamer could start out with
We have three starter decks that will be assigned at random to your tamer based on the digimon partner you have/request. We make sure to pick the starter deck that will best suit your individual trainer!
Each consists of 5 digimodify cards.
Deck 1:Boost Chip/Power x2: Increases the power of a digimon's attack or their strength.
Speed: Increases a digimon's speed by an average amount.
Aurvandil's Arrow/Targeting: Increases a digimon's accuracy by allowing the attack to home in on the enemy.
Expansion: Allows the digimon to grow triple their size for a short time.
Deck 2:Boost Chip/Power: Increases the power of a digimon's attack or their strength.
Speed x2: Increases a digimon's speed by an average amount.
Stamina: Gives a tired digimon more energy.
Hyperwing: Gives a digimon wings that they can fly with.
Deck 3:Boost Chip/Power: Increases the power of a digmion's attack or their strength.
Armor x2: Gives the digimon armor to help block attacks.
Hyperspeed: Allows for a very short rush of speed.
Heat: Allows a digimon to grow 'hot' to the touch.
Gaining New Cards
improving your deck
improving your deck
You can only have up to 7 digimodify cards at a time, not including digivolution cards. When you gain an extra card you are expected to remove one to make room or decline it.
A system is in place so that a tamer character will occasionally find new cards by interacting with the site: replying and creating threads. This is a random occurrence. You can also purchase cards in the store if you are unlucky for points gained by posting.
Digivolution cards will be awarded once you have completed the requirements for the thread in which the digivolution will occur.
Available Modify Cards include:
Power: increases the strength or power of a digimon's attacks
Speed: increases the speed of a digmion
Stamina: gives the digimon more energy.
Hyperwing: gives the digmon wings to fly.
Hyperspeed: allows a quick burst of speed.
Hypersonic: greatly increases speed (for champions+ only)
Strength: greatly increases strength (for champions+ only)
Energy: increases strength and energy.
Aero Wing: gives a digimon wings to fly with.
Targeting: increases accuracy
Training grips: can bind an enemy digimon temporarily.
Heat: allows a digimon to grow hot to the touch.
Expansion: allows a digimon to grow triple their size.
Recharge: reloads (for champions+ with weapons only)
Hyper chip: increases power slightly.
Armor: gives armor to block attacks.
Special Modify Cards (rarer) include:
Metalgururumon Blaster: grants a digimon a single "Metal Blaster" attack
Digmon's Drill: the drills from Digmon form on a digimon allowing them to drill
Wargreymon Brave Shield: gives a digimon Wargreymon's shield to block attacks
Thor's Hammer: gives a digimon Thor's Hammer (from Zudomon) to attack
Frigimon's Subzero Ice Punch: grants the move to a digimon
Agumon's Frozen Wind: grants the move to a digimon
Snimon's Twin Sickles: sickles grow on the digimon's arms, allowing them to use the move 'Twin Sickles'
Tomahawk: grants the move to a digimon
Shellmon Hydro Blaster: grants the move to a digimon
Goliath: greatly increases size and strength
Avenging Knight: gives a digimon dual-wielding lances
LadyDevimon: grants 'Darkness Wave' to a digimon
Program Pause: reverses previous cards.